PRIEST REFERENCE
D&D 5e homebrew class

Priest

Spiritual guides and religious leaders who draw divine magic directly from its prime source. Their faith may protect the innocent, impose a darker will, or illuminate a personal path toward clarity.

Hit Die d8 Wisdom caster Full spellcasting Faith points 4 practices

Identity & creation

Divine source

Power before pantheon

Clerics draw divine magic from gods. Priests instead draw from the source itself—the prime energy from which gods and divine beings gain their power, shaped by the concepts of good, evil, and neutrality.

Quick build

A foundation of wisdom

Make Wisdom your highest ability score, followed by Dexterity. Choose the Hermit background, then take a mace or whip and a priest’s pack.

Character prompts

Where did faith begin?

Did a deity reveal itself to you? Did secluded study spark devotion? Did a dark path make the abyss your only salvation? Decide what planted your faith—and what makes it unshakable.

Starting profile
Revised
  • Hit Die: d8 per Priest level
  • Hit points: 8 + Constitution modifier at 1st level
  • Later levels: 1d8 (or 5) + Constitution modifier
  • Saving throws: Wisdom, Intelligence
  • Armor: None
  • Weapons: Simple weapons
  • Skills: Religion + two of Deception, Insight, Intimidation, Investigation, History, Medicine, or Persuasion
Starting equipment

A mace, staff, or simple weapon; a light crossbow and 20 bolts; an explorer’s pack or priest’s pack; and a holy symbol. Starting wealth is 5d4 × 10 gp.

Class progression

Click any column heading to sort
LevelProf.FeaturesCantrips1st2nd3rd4th5th6th7th8th9th

Spellcasting

Cantrips

You know three Priest cantrips at 1st level and learn more as shown in the progression table.

Preparation

Prepare a number of Priest spells equal to your Wisdom modifier + Priest level (minimum one). Prepared spells must be levels for which you have spell slots. Change the list after a long rest by praying or meditating for at least 1 minute per spell level for each spell.

Wisdom ability
Save DC = 8 + proficiency + Wisdom
Attack = proficiency + Wisdom
Rituals & focus

Cast a prepared Priest spell as a ritual when it has the ritual tag. You can use a holy symbol as your spellcasting focus.

Core features

Filter by the level gained

Faith & prayers

Faith points
Revised

Your level

Your maximum faith points equals your Priest level. They return after a long rest. In addition, whenever you finish a short rest, you regain faith points equal to your Wisdom modifier (minimum 1).

Faith die

d6 → d8 → d10 → d12

d6 at 2nd level, d8 at 5th, d10 at 11th, and d12 at 17th.

Prayers known
Revised

3 → 4 → 5 → 6

Choose three prayers at 2nd level, then one more at 9th, 13th, and 17th level.

Prayer list

Divine affinities

At 2nd level, choose the source of your divine energy. At 3rd level, it grants an Affinity Blessing.

Positive · radiant

Protective light

When you cast a spell that deals radiant damage to a friendly creature, it gains temporary hit points equal to the damage instead. They last 1 minute + 1 minute per spell level.

Negative · necrotic

Relentless decay

When you roll a 1 or 2 on a necrotic damage die, reroll it and use the new result.

Neutral · psychic

Balanced reserve

Gain additional faith points equal to your Wisdom modifier. If you roll initiative with no faith left, regain 1 faith point.

Religious practices

Choose at 3rd level

Priest spell list

spells shown

Revised edition

Balance improvements over the source text

This edition applies targeted buffs weighted toward levels 1–12, where most campaigns are actually played, plus a small bump to every subclass. Nothing build-warping. Every changed entry is marked with a Revised tag.

FeatureOriginalRevised
Hit Died6d8 — a full caster with no armor proficiency needed the sturdier die
SkillsReligion + 1 choiceReligion + 2 choices
Restorative Litany (1st)Once per dayTwice per long rest
Faith points (2nd)Return on a long rest onlyAlso regain Wisdom modifier (min 1) on every short rest
Prayers known2 → 3 (9th) → 4 (17th)3 at 2nd, +1 at 9th, 13th, and 17th (3 → 4 → 5 → 6)
Gauntlet of Faith prayer1 hour8 hours
Divine Nova prayerScaling undefinedEach faith point beyond the first adds one Faith Die to healing and damage
Deity's Blessing (20th)Regain 9 spell-slot levelsAlso restores all faith points
Shepherd — Divine Protection (3rd)Pool of half level diceHalf level (rounded up) + 1 dice
Shepherd — Herd Keeper (6th)30-foot range60-foot range
Exorcist — Exorcism (3rd)Also grants resistance to your affinity damage type
Hospitalar — Restorative Energy (3rd)Faith Die + spell levelFaith Die + spell level + Wisdom modifier
Evangelist — Conversion (3rd)Also grants Persuasion proficiency (doubled if already proficient)
Evangelist — Persuasive Rhetoric (6th)Once per long restTwice per long rest
Evangelist — Word of Authority (10th)Spell list undefinedEvangelist spells = enchantment spells on the Priest list

Multiclassing

Prerequisite

Wisdom 13

You need a Wisdom score of at least 13 to multiclass into Priest.

Gained proficiency

Religion

Multiclassing into Priest grants proficiency in Religion.

Source note. This reading edition reformats the content from Priest (5e Class) on D&D Wiki and the supplied PDF. Headings, punctuation, and grammar are lightly normalized for readability, and this revised edition applies the minor balance improvements listed in the Revised edition section — entries marked Revised differ from the source. The source page identifies revision 1636560, last edited September 21, 2022, and states that content is available under the GNU Free Documentation License 1.3 except where otherwise specified.
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